Large City: Bë Bahe̜d Qo̠

Bë Bahe̜d Qo̠

Bë Bahe̜d Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceMenertahasha County
RegionShiríhhāg Woodlands
Founded1330
Community LeaderChief Ailudectus Krazron
Area311 km2 (124 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4002 m (13129 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population73670
Population Density236 people per km2 (594 people per mi2)
Town AuraTruename Magic
Naming
Native nameBë Bahe̜d Qo̠
Pronunciation/bɛ/ /ˈbahe̜d/
Direct Translation[safe] [knight]
Translation[Not Yet Translated]

Bë Bahe̜d Qo̠ (/bɛ/ /ˈbahe̜d/ [safe] [knight]) is a subtropical Large City located in the Menertahasha County of the Viceroyalty of Rosid.

The name Bë Bahe̜d Qo̠ is derived from the Wood Elvish language, as Bë Bahe̜d Qo̠ was founded by Funabus Yandieri, who was culturaly Wood Elven.

Climate

Bë Bahe̜d Qo̠ has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Bë Bahe̜d Qo̠ receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Bë Bahe̜d Qo̠ covers an area of nearly 311 km2 (124 mi2), and an average elevation of 4002 m (13129 ft) above sea level.

Overview

Bë Bahe̜d Qo̠ was founded durring the early 14th century in fall of the year 1330, by Funabus Yandieri. The establishment of Bë Bahe̜d Qo̠ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Bë Bahe̜d Qo̠'s construction back out of the project. Funabus Yandieri pushed on reguardles, and Bë Bahe̜d Qo̠ was finished, but starts off as a terible place to live.

Bë Bahe̜d Qo̠ was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Bë Bahe̜d Qo̠ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Bë Bahe̜d Qo̠ is buildings are speckled and packed arround crampt packed earth streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Bë Bahe̜d Qo̠'s walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Bë Bahe̜d Qo̠ hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Bë Bahe̜d Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Bë Bahe̜d Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bë Bahe̜d Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bë Bahe̜d Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bë Bahe̜d Qo̠'s parks.

Bë Bahe̜d Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bë Bahe̜d Qo̠.

Bë Bahe̜d Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bë Bahe̜d Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bë Bahe̜d Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bë Bahe̜d Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bë Bahe̜d Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bë Bahe̜d Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bë Bahe̜d Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bë Bahe̜d Qo̠'s public wards, blessings, and other arcane systems.

Bë Bahe̜d Qo̠ has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Bë Bahe̜d Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Bë Bahe̜d Qo̠'s grid is powered by a boiler and turbine based power plant.

Bë Bahe̜d Qo̠ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Bë Bahe̜d Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Bë Bahe̜d Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Bë Bahe̜d Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bë Bahe̜d Qo̠'s natural decorations nor waterways.

Bë Bahe̜d Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bë Bahe̜d Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bë Bahe̜d Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bë Bahe̜d Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Bë Bahe̜d Qo̠'s bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Bë Bahe̜d Qo̠ all of the cats speak the local language with prefect diction.

The Ice Elemental, Large near Bë Bahe̜d Qo̠ are known to be a mutant strain of the creature.

Bë Bahe̜d Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 143
  • Farmers: 223
  • Farm Laborer: 433
  • Hunters: 294
  • Milk Maids: 193
  • Ranchers: 96
  • Ranch Hands: 226
  • Shepherds: 179
    • Farmland: 299836 m2
    • Cattle and Similar Creatures: 18417
    • Poultry: 221010
    • Swine: 14734
    • Sheep: 736
    • Goats: 147
    • Horses, Mounts, and Beasts of Burden: 7367

Craftsmen

  • Arms and Toolmakers: 153
  • Blacksmiths: 167
  • Bookbinders: 90
  • Buckle-makers: 100
  • Cabinetmakers: 179
  • Candlemakers: 272
  • Carpenters: 241
  • Clothmakers: 193
  • Coach and Harness Makers: 80
  • Coopers: 193
  • Copper, Brass, Tin, Zinc, and Lead Workers: 96
  • Copyists: 71
  • Cutlers: 60
  • Fabricworkers: 147
  • Farrier: 508
  • Furriers: 48
  • Glassworkers: 254
  • Gunsmiths: 148
  • Harness-Makers: 73
  • Hatters: 140
  • Hosiery Workers: 54
  • Jewelers: 80
  • Leatherwrights: 204
  • Locksmiths: 79
  • Matchstick makers: 111
  • Musical Instrument Makers: 106
  • Painters, Structures and Fixtures: 90
  • Paper Workers: 108
  • Plasterers: 105
  • Pursemakers: 122
  • Roofers: 77
  • Ropemakers: 74
  • Rugmakers: 70
  • Saddlers: 129
  • Scabbardmakers: 169
  • Scalemakers: 80
  • Scientific, Surgical, and Optical Instrument Makers: 47
  • Sculptors, Structures and Fixtures: 72
  • Shoemakers: 72
  • Soap and Tallow Workers: 278
  • Tailors: 475
  • Tanners: 95
  • Upholsterers: 100
  • Watchmakers: 106
  • Weavers: 193
  • Whitesmiths: 60

Merchants

  • Adventuring Goods Retellers: 51
  • Arcana Sellers: 52
  • Beer-Sellers: 95
  • Booksellers: 109
  • Butchers: 184
  • Chandlers: 184
  • Chicken Butchers: 201
  • Entrepreneurs: 75
  • Fine Clothiers: 188
  • Fishmongers: 188
  • Florists: 44
  • Potion Sellers: 136
  • Resellers: 254
  • Spice Merchants: 96
  • Wine-sellers: 150
  • Wheelwright: 111
  • Woodsellers: 68

Service workers

  • Bakers: 368
  • Barbers: 377
  • Coachmen: 115
  • Cooks: 306
  • Doctors: 158
  • Gamekeepers: 113
  • Grooms: 65
  • Hairdressers: 237
  • Healers: 191
  • Housekeepers: 223
  • Housemaids: 368
  • House Stewards: 204
  • Inns: 70
  • Laundry maids: 141
  • Maidservants: 237
  • Nursery Maids: 136
  • Pastrycooks: 254
  • Restaurateur: 245
  • Tavern Keepers: 294

Specialized Laborer

  • Ashworkers: 98
  • Bleachers: 69
  • Chemical Workers: 43
  • Coal Heavers: 150
  • In-Town Couriers: 167
  • Long Haul Couriers: 163
  • Dockyard Workers: 147
  • Gas Workers: 36
  • Hay Merchants: 62
  • Leech Collectors: 219
  • Millers: 171
  • Miners: 163
  • Oilmen and Polishers: 120
  • Postmen: 160
  • Pure Finder: 98
  • Skinners: 199
  • Sugar Refiners: 42
  • Tosher: 111
  • Warehousemen: 245
  • Watercarriers: 158
  • Watermen, Bargemen, etc.: 223

Skilled Laborers

  • Accountants: 93
  • Alchemist: 112
  • Clerk: 153
  • Dentists: 73
  • Educators: 219
  • Engineers: 108
  • Gardeners: 75
  • Mages: 54
  • Plumbers: 75
  • Pharmacist: 90
  • Professors: 32
  • Scientists: 55
  • Wizards: 32

Civil Servants

  • Adventurers: 70
  • Bankers: 109
  • Civil Clerks: 160
  • Civic Iudex: 83
  • Consultants: 48
  • Exorcist: 179
  • Fixers: 89
  • Kami Clerk: 135
  • Landlords: 145
  • Lawyers: 92
  • Legend Keepers: 124
  • Militia Officers: 736
  • Monks, Monastic: 230
  • Monks, Civic: 216
  • Historian, Oral: 163
  • Historian, Textual: 92
  • Policemen, Sheriffs, etc.: 175
  • Priests: 294
  • Rangers: 99
  • Rat Catchers: 112
  • Scholars: 118
  • Spiritualist: 131
  • Slayers: 42
  • Storytellers: 327
  • Military Officers: 245

Cottage Industries

  • Brewers: 230
  • Comfort Services: 245
  • Enchanters: 81
  • Herbalists: 81
  • Jaminators: 223
  • Needleworkers: 223
  • Potters: 129
  • Preserve Makers: 204
  • Quilters: 109
  • Seamsters: 368
  • Spinners: 210
  • Tinker: 83
  • Weaver: 204

Artists

  • Actors: 78
  • Architects: 28
  • Bards: 113
  • Costumers: 44
  • Dancers: 84
  • Drafters: 48
  • Engravers: 59
  • Fine Furniture Carpenters: 35
  • Glaziers: 79
  • Inlayers: 69
  • Musicians: 216
  • Painters, Art: 37
  • Playwrights: 74
  • Sculptors, Art: 65
  • Wood Carvers: 272
  • Writers: 254

Produce Industries

  • Butter Churners: 272
  • Canners: 216
  • Cheesmakers: 272
  • Ice Merchants: 33
  • Millers: 147
  • Picklers: 124
  • Smokers: 89
  • Stockmakers: 80
  • Tobacconists: 115
  • Tallowmakers: 160

27983 of Bë Bahe̜d Qo̠'s population work within a Foundational Occupation.

43477 of Bë Bahe̜d Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 2210 (3%) are noncontributers.

Points of Interest

Bë Bahe̜d Qo̠ produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Bë Bahe̜d Qo̠'s roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Bë Bahe̜d Qo̠ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a tablet of Wild Magic, an a tablet imbued with potent amounts of Wild Magic energies was created in Ballindeen by in time immemorial, reportedly some time during the late 2nd century.

History